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Kelly Bailey (composer)
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Kelly Bailey (composer) : ウィキペディア英語版
Kelly Bailey (composer)

Kelly Bailey is a composer, musician, game designer, conceptual artist and programmer. He was the senior game designer of sound and music at Valve Corporation〔(MobyGames profile )〕 until he left in 2011 with Mike Dussault, to concentrate on their project Sunspark Labs LLC. He has since returned to Valve in February 2014.〔(Mike Morasky interview at Podcast 17 )〕
Bailey is notable for being behind the ''Half-Life'' series' music and sound effects. He is married to Christina Bailey.
==Biography==
On the defunct ''Half-Life'' website, his function was described as follows: ''"Kelly did all of the music and sound effects for Half-Life, and wrote sound code to create character speech and DSP reverb effects."''〔(Half-Life: Team ) on the defunct official ''Half-Life'' website〕
On the previous version of Valve's official website, his function was described as follows: ''"Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all of the music and sound effects for Half-Life."''〔(about the valve team ) on Valve's official website〕
On the current version of Valve's official website, his function was described as follows before it was removed after he left the company: ''"Kelly is Valve's senior audio producer, responsible for creating sound effects & music."''〔(Company People ) on Valve's official website〕
Bailey built the test chamber disaster sequence featured at the beginning of ''Half-Life'' with John Guthrie in a weekend. He also sketched out the journey through Silo D for the ''Half-Life'' chapter ''Blast Pit''.
''Half-Life 2s Gordon Freeman's face was based on him, as well as on three other Valve employees – David Speyrer, Eric Kirchmer and Greg Coomer.
Around March 2011, Kelly Bailey left Valve with colleague Mike Dussault to work on their project Sunspark Labs LLC, launched in December 2010, developing iOS applications, their first being "Morfo", released in June 2011.〔(Valve Vets Launch 3D Face App for iOS ) on GameSlice〕〔(iTunes App Store page for Morfo )〕 The news caused some concern and displeasure from the Steam community due to the lack of any public farewell or notification regarding Bailey's departure.〔(Beloved Half-Life Sound Designer, Face of Gordon Freeman Has Left Valve ) on Ripten Videogame Blog〕 However, at a press conference in February 2014, Mike Morasky (the current composer at Valve), stated that Kelly Bailey is now working with Valve again.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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